While presenting “why a tutorial is needed in every game”, is very interesting and educating by itself, it is something that has be done by others many times, so I will not waste time that could should be allocated elsewhere. You can search, or ask me to provide you with many sources on the subject if you want to, but the focus will be strongly related to TGTSNBN and the wonderful data that it so unknowingly and unintentionally provided.
While this is indeed one of the purposes of a tutorial it is not an exclusive one. A good tutorial should be part of the means that the developer utilizes to introduce the game to the player: story, aesthetics, game mechanics, or button functions. It’s up to the developers to chose which of those points to focus on. I am certainly not claiming that it should contain all of the above, but thinking of some of my most memorable tutorial experiences while typing this, I can assure you that the most engaging ones Read more …