Tag Archives: rpg

What I learned from TGTSNBN: Epic Moments

No one can be sure if it is because of addiction, nostalgia, or the fact that TGTSNBN is really the greatest case study of all time, that enables it to present parallels to everything I encounter. Probably a little bit of everything. Having recently played through the latest Guild Wars 2 Living Story episode, I wanted to touch up on one of the most famous elements of TGTSNBN: Cinematics. This post obviously contains spoilers for both games (and any other example I come up with while exploring and typing).

Anyone familiar with Mr. A. should also be familiar with some if his most famous go-to phrases: “The math checks out”, “Play something awesome”, “It’s not the game at fault but the players”, “Do it in a cinematic way”. It is the last phrase I want to explore. Interestingly enough this was a phrase that Mr. A. adopted later on during the course of the game and did not use at all until the mid-ending of the first book. By “cinematic” he actually meant trying to make an in-game situation, more epic, more memorable, by either exceeding what the game system supported, or even ignoring major game rules. Following are some of the many instances of this happening. Read more …

What I learned from TGTSNBN: Ignoring the rules

Please take a moment to watch the following video before continuing. I find it to be one of the most perfectly executed presentations ever made, just like most of their other videos, so you might want to at least take a look to their channel if not subscribing right away.  

What makes TGTSNBN such an interesting case study is the fact that it isn’t a pure tabletop RPG, one that just needs a rulebook with descriptions and explanations. It is so much more: a community game with facebook groups that need their own moderating, a tabletop game that needs crystal-clear rules, an online browser game that has features that affect how players gain experience, skills and resources. So let’s take it step by step and see how the designers tackled each of those three game aspects. Read more …

What I learned from TGTSNBN: Metagaming

Wikipedia defines metagaming as:  a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

In simple terms, it is the use of out-of-game information or resources to affect one’s in-game decisions.

While in other games metagaming is generally more accepted or even “required” (think of famous chess openings, or current stronger deck types in card games, or strategies adopted by professionals in video games), it is a completely different story in RPGs. Read more …

Series Intro: What I learned from TGTSNBN (The Game That Shall Not Be Named)

This will be a series of articles in which I will be presenting my personal experiences and derived conclusions while playing a “Greek mass augmented reality tabletop and browser role-playing game”.

While it is true that the game never tried to promote itself exactly as such, it is in my opinion the best cross of descriptions that were used to promote and describe it. What follows is my attempt at a full yet brief presentation of the game’s concepts, setting, mechanics, creator’s choices, etc so that the future parts can focus on individual aspects (will be in italic font) but only after a general idea on how the game was conceived developed and played has been established. Read more …